"Stray Kitten and the Magical Lantern" is a really nice vibe. Very nice music. I liked it a lot. Dare say, I might have enjoyed it even more than your last year's entry. I liked that the gameplay was interspersed with the story. This had a really nice balance of doing something, and having a reward of the relationship between the lantern and the cat improving. This idea of a magical lantern with wings and a stray kitten having this unlikely friendship and forming this bond is a pretty interesting idea, and this concept felt like it was able to hold it all together.
It was interesting to have a lot of people speak Wingdings. I may have not been paying attention, but perhaps that represented how cats can't speak English - not sure. There were some antagonistic forces towards the end which were quite forgiving, but the whole game in general is quite forgiving, and that lends to its comfortable vibe. I enjoyed this, it was pleasing. There was nothing really too frustrating about it. I think it was a perfectly nice little story.
There was a really lovely storybook vibe that made everything feel well-paced. I feel as if the puzzles and dodging sneaking minigames were quite simplistic, but they served okay for what the game was.
The window boxes were really well polished. Sometimes it was difficult to understand the levels, and the jumping mechanic was a minigame that was nice for this small adventure but I think wouldn't be able to last for a longer game.
The music was soothing and set a vibe. The puzzle with all the jumps was a little bit chaotic, and I wasn't able to discern a strategy that would decide between a win and a loss, and because you had 9 lives, I wasn't sure what would happen if they all went away, but I didn't have to experience that anyway, because I didn't lose enough to die 9 times.
All in all, the game was a cute and comfortable vibe, and I had an overall pleasant experience.
Thank you, slim, for letting us play your game, and for making it for us. It's a real treasure.