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(+1)
  • functional graphics
  • the fact that the prey are slow and group up (and don’t ever try to flee) make it so that when 1 predator gets near the group, the prey are all gone in moments as more predators spawn
  • I don’t really feel like I was working with the AI, more like fighting with dumb AI
  • It feels like the game could use some balancing to make it playable - for example, if the predators went still for 5 seconds after eating and then spawned a new predator or something like that.

Thanks for the feedback! You’re right on all regards, and I’m already working to balance things out and improve every aspect of this mess after the jam ends. ^-^