- functional graphics
- the fact that the prey are slow and group up (and don’t ever try to flee) make it so that when 1 predator gets near the group, the prey are all gone in moments as more predators spawn
- I don’t really feel like I was working with the AI, more like fighting with dumb AI
- It feels like the game could use some balancing to make it playable - for example, if the predators went still for 5 seconds after eating and then spawned a new predator or something like that.