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Cool concept, and the art was great.

Some of the puzzles were a bit basic and didn't require any thinking.
Gravity was also weirdly strong. Not really an issue but looked a bit strange.

Thank you! Yeah we maybe spent a bit too much time on the 'teaching' portion of the game. As for the gravity, the player only moves every other frame (to make movement not overly fast at the resolution), but the gravity happens at the normal frame rate, so I would guess that's why it feels fast. In any case, thanks for playing!