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Interesting idea. The main issue I had is that the theme of the game has no reachable goal. made it a little frustrating. I ended up multiple times being stuck in the border after crossing to the next area. 

But nice implementation for the limited amount of time.

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I understand what you are saying about a reachable goal. The goal is simply to not die, which I realize means that there is no win condition. There's nothing that you are trying to get to so that the game can end. I could have added one, but I chose to not because I preferred the open ended nature of it technically being able to go on as long as you can survive and not be caught by ghosts. Collisions on map transitions are a nightmare, and they make me realize that I should have just declared an entry point for each map which would have never had this problem instead of using the players current x and y to calculate where they should be on the next map.

I understand your reasoning. I would then just put in a timer and a "round" marker of how often someone watered the plant.

As for the transitions.. just instantiate the player on the center position each time on a map switch. Then you will not run into such an issue. Might not be the best choice, but it should work.