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LOVE the presentation!!! The little bit of hand-holding at the end there was a nice addition. I'm glad the party is nigh un-killable, so there's not the pressure of having to learn an entire fighting system that was "established" in "everything leading up to this final fight." The random encounters got quite annoying after the first few, as fighting them does not actually make the player progress in any meaningful way.

Yeah, I intentionally made the battles pretty easy. It's mostly there as flavor to sell the experience, (and is very simple on the back-end).

I know what you mean about the random encounters getting annoying after a while. I made Shade's "Escape" skill to help alleviate the tedium of constant encounters. It never misses.