Wow! Like how many attack patterns are there? Really good entry, that intro is sick!
Too much obvious good things to tell, the difficulty, juice & feel, cool attack patterns, the fact you don’t see the enemy health keeps you on high tension all the way (“when are you gonna fall?!”) …
A few things I noted to improve:
- the colliders seem to be placed differently on the boss and player, making it not as obvious to know if you will get hit or not
- please find a way for non QWERTY keyboard users to play fine (changing region is meh)