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The platforming wasn't very satisfying - movement felt a bit stiff and unrealistic and some of the difficulty felt unfair.
Bumping into walls that you can't see on the next screen was really frustrating, and there were a lot of jumps that required specific speed/height or you either don't make it, or hit your head on a wall.

All this combined with the super hard punishment of possibly falling back down to the start made this overall pretty frustrating.

The shadows also looked a bit unnatural - maybe they could have extended farther to the ground and faded out a bit.

Besides for that it did look pretty nice and the lizard/sun concept was cute.

Thanks for your detailed suggestions! I will try to see what I can do to improve the player movement also with the shader looks like :)