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I'm glad to hear you're enjoying the game despite the issues! The purple blobs are VERY strange due to the game being primarily black and white. I might suggest downloading one of the downloadable files for your operating system and seeing if the issue persists. 

I'm happy to hear someone reference the battle mechanics as the classic rock paper scissors. I had planned on combing resources to your attacks for enhanced attacks and adding additional columns for challenging enemies.

Sadly all the enemies run on the same logic and don't have specific patterns. However, they have access to more health & will sometimes prioritize using it. Adding additional combat styles would have been better.

Thank you so much for playing my game :) ~ meow

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Np! I had an interesting bug that only showed up for me in the browser. Certain levels weren't loading but some were, seemingly at random. It turned out that the code that loaded the levels had the incorrect node(or scene) name. The capitalization was off ("Level1.scene" vs "level1.scene"). Godot didn't break in the editor on that, but when compiled for HTML5 it did break. It was a weird bug to figure out. 

Idk if that's your issue, but it's weird that Cthulhu rendered fine for me.

Sadly I can't try it locally because I'm on mac.