Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lambdanaut

77
Posts
1
Topics
86
Followers
21
Following
A member registered Apr 07, 2020 · View creator page →

Creator of

Recent community posts

I, for one, am ecstatic to hear 👉️👈️

Hi TwinLeaf Clover !

It's not the simplest of games for sure, though surely worth it once you've got the knack. 

Here's a short written explanation of how to play: https://lambdanaut.com/posts/2020-06-25-How-To-Play-Picowars.html

The only unit that can't attack is the APC. It's for carrying infantry and mechs far so they can strategically capture distant bases. 

Some units(the Artillery and Rockets) are ranged. They can only attack at a range. That is explained in the guide.

Good luck and have fun!

Thank you for the feedback! You rock! 

Hilarious to hear someone making use of APCs in that way lol


Here's the PNG:


It's also available on splore.

The cartridge version is a bit more minimal and lacks the campaign, though it's great for playing against the AI or another player.


I got it working on a clockwork pi pretty satisfactorily :D

https://twitter.com/Lambdanaut/status/1264295917575946242

Thank you for the well-considered and glowing review! I'm glad that you enjoyed : )

I'll definitely add a mute.

Great game! I had a moment of trouble figuring out running the mac version at first but it did work.

The graphics and effects were fantastic. Some of the best presentation of any of the games I've played in the jam. 

I also really liked how the left and right handed long-range attacks balanced each other out. Juking to the left and right to make attacks was a fun mechanic. 

I found myself wanting to hear some sick sound effects from my attacks, and I think that alone would make this a lot more enjoyable. Looking forward to the next version!

2200 kills wwwwwwww

I would love to see watch a video of that. I'm having a hard time getting over 800

Awesome game! It feels great, and the boss fight progression goes really well with the music.

I liked the strategy combined with the minigame undertale-esque cutscene battles. Unfortunately it froze on me like it did for some others! 

You can right-click on the page in your browser and click "inspect", and then click "console" in the tab that comes up to see errors in your game if they appear. I don't have time to play it until it crashes again right now, but if you do that, you should see an error in the console when it freezes that will probably help you debug your issue.

I'm glad you enjoyed! Thanks for playing!

I searched "pico-8 horror" and this is the only one I could find that fit the bill. What a creepy game! More "psychological horror" than jump scare or anything like that, so it was incredible...but


NOT ENOUGH.

Woah! I loved that. One thing I'd also add is for your own bullets to damage you, and for them to last a bit longer after wrapping around the screen.

I think it would add an interesting extra dimension of strategy that would also discourage holding down the fire button unless you think you'll hit your target.

That was fun! I liked the simplicity of it, and the presentation was pretty well done. I loved the death scene. Definitely a nice attention to detail It's good to kill a few minutes, but it obviously lacks in depth and it's not a particularly original concept. Still, given that, it's a well done little piece. 

Thanks for the feedback! I got a bit carried away in difficulty I think! I'll keep that in mind. Do you know which level you made it to?

Yeah I originally did that so players wouldn't accidentally move somewhere they didn't want and have to restart the level, but I think that you're right. The controls are a bit clunky, so I just fixed it and re-uploaded a new version.

Would you give it a try and let me know if that feels better? I definitely prefer it.

Np! I had an interesting bug that only showed up for me in the browser. Certain levels weren't loading but some were, seemingly at random. It turned out that the code that loaded the levels had the incorrect node(or scene) name. The capitalization was off ("Level1.scene" vs "level1.scene"). Godot didn't break in the editor on that, but when compiled for HTML5 it did break. It was a weird bug to figure out. 

Idk if that's your issue, but it's weird that Cthulhu rendered fine for me.

Sadly I can't try it locally because I'm on mac.

That was fun! There's a lot of love that went into making these polygons feel alive, and it shows!


I think the only thing I wasn't crazy about was that oftentimes it's impossible to protect against certain blows because you can't be two places at once. 

I'm enjoying this game! I did run into quite a few bugs, but nothing gamestopping. Though for me the characters were mostly just purple blobs, so that was a let-down. Only Cthulhu actually rendered properly for me in the browser.

It's an interesting take on rock paper scissors. When I first grokked it I thought that it wouldn't be fun, but it's a compelling little mechanic, and I started to feel like certain enemies had patterns of choosing certain moves rather than being completely random. Am I right on that?

That was fun, though it was very difficult! I feel like each time it should be easier.

(1 edit)

Thanks! Could you explain what you mean?

Are you talking about the delay that keeps you from moving twice in a row really fast?

Thanks!

That was more fun than I expected! I have experience hitting PICO-8 token limits so I know the struggle and I'm surprised that you were able to fit so much content into a single cart! 

The pixel art is pretty good for PICO-8, and I especially like the Dior's portrait. The use of the white highlight around the characters was also nice. 

The first time that Fang said that there must be another way, and that it didn't feel right, I backtracked all the way back to the beginning, searching the walls for some secret I missed. That was a mistake lol. Maybe make that not possible? I dunno. It was nice though, because I was assured that I'd seen and done everything worth doing. 

The dialogue is also really great! I appreciate the JRPG melodrama, and I think that you really nailed it. I haven't played a JRPG in over a decade but..

you really gave me the nostalgia. Aaaa

That was more fun than I expected! I have experience hitting PICO-8 token limits so I know the struggle and I'm surprised that you were able to fit so much content into a single cart! 

The pixel art is pretty good for PICO-8, and I especially like the Dior's portrait. The use of the white highlight around the characters was also nice. 

The first time that Fang said that there must be another way, and that it didn't feel right, I backtracked all the way back to the beginning, searching the walls for some secret I missed. That was a mistake lol. Maybe make that not possible? I dunno. It was nice though, because I was assured that I'd seen and done everything worth doing. 

The dialogue is also really great! I appreciate the JRPG melodrama, and I think that you really nailed it. I haven't played a JRPG in over a decade but..

this really gave me the nostalgia. Aaaa

Sounds great!

Here's mine: https://lambdanaut.itch.io/paradox

I'm glad you enjoyed playing! Thank you! ⸜(。˃ ᵕ ˂ )⸝

(1 edit)

woah! Interesting

I think I know why too. 

That was such a great bug catch, tysm <3

Edit: the bug should be fixed now! The audio script I was using had a 2D position that I forgot about, so I edited it to throw away the 2D position on screen which previously was always 0,0, so it would play more out of one ear than the other

(1 edit)

thank you!

Shiek! 


Oh, also when I played last night the balloons wouldn't pop when I shot at them.

That was fun! It's rather polished and using the dialogue in such a pragmatic way was great. 

I think I had everything I needed to beat the game, and then it glitched out and I couldn't do anything but spin in place. 

It happened right after exchanging 5 coins for the key to the final boss room. 

YES

I saw this on Twitter yesterday and it's the one I've been looking forward to the most and I have to say that it did not disappoint. Implementation was great, and I loved getting my ass kicked by that lil hero. It's so playful, happy, and fun, and I also love the humor in it. 

"But heroes always come back"

"HE CAME BACK!"

😂😂😂👌

Thank you so much!  🙏

I like the aesthetic! Really grungy, but also kinda Miami.

Does aiming not work? The bullets only seemed to want to go straight up for me. 

Also having to click continuously is a bit of a pain, especially when the enemy has so much life and I pretty much always want to be firing.

Thank you! And yes the difficulty gets up there!

Thank you!

(1 edit)

The top secret station that you work at has had a mysterious temporal anomaly that keeps splitting time and making another version of yourself.

You have to use the location of your past self to press buttons to progress through the station.

I edited the description to explain that a bit more!

I've never seen horses move like that

10/10

Oh that was such fun! I haven't played Crypt of the Necromancer or other rhythm games like it before, but I stuck with it until I beat the robot and saved the universe. 

Feels good! 

Also, great artwork, I really loved those characters. 

I voted in a loop and got it oh yeah

It really on point with the theme and limitation. 

My guess is that you haven't gotten any feedback yet because you didn't post the controls. It took me a minute of button smashing to realize that A and D changed rotation and I think CTRL shoots. 

Those are some really weird controls.. Maybe use the arrow keys instead?

I found myself having fun trying to stay alive. I'd say the idea has potential.