The stat multipliers were pushing the payout much higher at higher stats due to it using 2 stats. I've adjusted all jobs and bounties to pay around 250 at minimum stats and 500 at maximum stats per battery spent. I balanced it all based specifically on the personal trainer job, which should overall be a buff to payouts for other jobs/bounties and help reduce grind. (Will be in v0.8.)
Thanks for the reply. Raising the payout for jobs and bounties and especially balancing them is a good idea. As it is no, most bounties are not worth the efford
On another note, maybe you should limit the dayly uses of battery boosters. I started a new game today and using the boosters I managed to get power and stamina to 10, DEX to 8 and start both Helga's and Nexus' quests by day 5.
I like the new outfits. And I agree with Helga: that "thing" on a female body is not a good idea ;)
About 5 boosters per day sounds right. I'm not sure about limiting the jobs you can do per day. But maybe you could assign a completion-time to each battery consuming activity and then either force a rest after 20 or so hours, or just increase the daycount after every 24 hours. In that case I wouldn't force a new day after "rest and recharge" but just assign 4 hours for resting. Although then I'd probably enforce a rest every three days or so. As an android you don't need sleep so the reason would be that the batteries need a slow recharge once in a while. You could make resting more important by reducing the battery capacity every 24 hours without rest.
Having different hours for different jobs would unbalance things again. (ie a photo shoot shouldn't really be more than an hour while the diner jobs would be 8+ hours)
How about diminishing returns? The first 3 jobs per day would pay 100%, then each one after would be a stacking -10% capped at -80%. Give the player a message like, "Pay was reduced due to lower performance. A full Rest and Recharge is needed to replenish system functions to 100%." Then have a random chance at a boosted day where jobs give +25% for the first 3. This should encourage more resting. Bounties would be unaffected by this since they can only be completed once per day.