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(+2)

Glad you've liked it! 

The laser beam is a bit messy. The shout version is fast and the beam is linked to the animations so its hard to control its position that way. Finally, the collider that actually deals damage to the player is raycasted from the mouth at every frame,  so it ends up in unexpected positions really fast, usually dealing damage when it shouldn't.

Let me know if it helped!

(+1)

Yeah, thank you for explanation

(+2)

Just to expand, my colleague in 1.01 fixed it starting the event a bit later and then adjusting the rotation of it. Now it doesn't go crazy mode :D

(+1)

Cool, thanks