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Went in expecting a rhythm  game, and got a puzzle game instead. I was pleasantly surprised. I see you said Rhythm games are hard to make, but I don't think this would count as a rhythm game, even though the moves happen to a beat. Very interesting game, but a bit frustrating that it seems like enemy attacks  seem to be "alive' for 2 beats instead of one, but it's okay. I really liked this :)

Almost forgot to mention how cool the intro voices were. The only thing I actively disliked was the graphics, but the game was really good. fun to play. Bit hard to start, but satisfying to figure out, so probably a net positive that it's hard to understand at first.

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Thanks for the feedback! I agree it shouldn’t be classed as a rhythm game. However, I believe we still learned a lot about the difficulties of creating a rhythm game. Trying to dynamically play audio in sync with a background track was a much harder challenge.

Could you elaborate on the enemy attacks lasting for 2 beats? They are supposed to damage you if you are walking into / out of the target square during the listed beat.

Thats a shame you don’t like the graphics. Is there anything in particular you would change or do differently?

We are glad you enjoyed! + the voices are from google translate ;) with a bit of spice from Henry

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The characters just seem very basic looking. I think they're a good base, but if you added some shading or accents to the characters the graphics would immediately improve. 

The thing you described about the enemy attacks is exactly what I mean. I feel like it should  either only hit you if you're standing on the tile at the end of your beat or the the beginning of your beat, not both, but I see why you did it that way, and the whole game would have to be designed differently if you did one or the other instead of both. You had some clever ideas here.

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We thought it would be a bit too confusing if it only damaged you one way, but it seems to be more confusing this way!

Cheers we appreciate the feedback :)

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In case it helps I feel like the better option is damaging you if you start on the tile, rather than enter the tile. But you may feel differently. Might be too large of a nerf to change it from what it is now. Anyway. I really liked the game.