Thanks for the feedback! I agree it shouldn’t be classed as a rhythm game. However, I believe we still learned a lot about the difficulties of creating a rhythm game. Trying to dynamically play audio in sync with a background track was a much harder challenge.
Could you elaborate on the enemy attacks lasting for 2 beats? They are supposed to damage you if you are walking into / out of the target square during the listed beat.
Thats a shame you don’t like the graphics. Is there anything in particular you would change or do differently?
We are glad you enjoyed! + the voices are from google translate ;) with a bit of spice from Henry