It would've been nice if WASD and Space/Enter were options, as well as the ability to resize the screen. The auto text was sudden and I ended up missing the first bit. I felt "crowded" by the bottom of the screen and ended up holding the down arrow to counteract this.
The platforming was solid; the movement speed and jumps felt "right." Finding out that you can "look" down when you first drop down from a platform was a good way to teach the player a mechanic. The level design was well-made, except for how you can bypass the second screen and continue straight to the third. I enjoyed the puzzle, but it felt out of place. The flashlight felt like an unnecessary addition that didn't add much to the game because you could easily see without it. They both felt like "padding."
I tested what would happen if I didn't take the flashlight. It's good that you took this into account, but the "barrier" was artificial. In comparison, a later barrier in which you need to get gems to continue (organically forcing you to go to the "gem room") was done better because the barrier itself was part of the game. Instead of telling the player "no, you can't go this way because I said so," you were telling the player "you can go this way, but you need to use this elevator which is activated by gems."
Despite having few words, the story was well-presented, but I didn't like how abrupt the ending was. It felt like the game was telling me "okthatsitbye." Both the art and music were well done -- I loved the cute art style! The only criticism I have there is the music choice for the puzzle. It felt like I was on a time limit, but when the music ended, nothing happened. Using intense music while nothing is happening leaves the player feeling fooled, and they may not trust later intense music, both of which can detract from their experience.
The game fits the theme; I interpreted it as the character's nightmare caused by their experiences. The horror was decent, especially for a first attempt. It had some scary parts, and the "psychological horror" atmosphere can be unsettling. It made use of Descent into Horror; I forgot I was playing a horror game until the music stopped and the environment changed, creating a creepy atmosphere. The game also had False Hope, which the music contributed to. An earlier part of the game, although not false hope, gave a similar feeling. The elevator tricks the player into thinking they'll be able to return, but when you drop down, the "escape" is taken away. I also feel that "The Dream is Changing" applies because the environment changes as you progress through the game.
Overall an enjoyable game with solid gameplay.