Thanks for the feedback! Now I understand a few issues the game had, most because I had to rush some features (because another game jam was starting 1 week before the end of the jam so my time limit was 1wk shorter), although others because I didn't consider it necessary.
I will keep WSAD control in mind; I previously played games with primarily arrow keys control and so I didn't think WSAD was necessary in this game. Auto-text was probably indeed not really the best choice to implement but unfortunately it was the only one I could go with with the limited time I had -- all I can do is apologize (^.^;
The decision to add the flashlight was for what I thought would be atmospheric reasons; since I saw many horror games have very dark environment and usually in those games I saw flashlights; though again this is my first time ever making a horror game. I didn't put as many lamps in the following rooms after the flashlight so I thought it would be difficult to see without it but perhaps it's not the case for you.
I will keep your feedback about artificial barrier in mind; I definitely also got similar complaints from my testers.
Glad you liked the artstyle and the music. Regarding the puzzle with intense music (and yellowing screen to represent toxic gas) I definitely DID intend to make it a game over; but in the end as deadline was approaching I had to settle for not giving a game over screen and instead pretend "Hey it's just a dream turns out this puzzle is not as deadly as I thought" m(_ _)m
I definitely do not have enough writing experience indeed, hence the rushed ending. Even after you gave your feedback I must admit I am not sure how I could've presented the ending better hahaha
I'm glad you enjoyed my interpretation of the themes and found it good enough to be a horror game. Definitely glad you enjoyed my decision to turn off the elevator during the earlier part just before the start of the horror section -- I remember many horror stories involve the helpless protagonist unexpectedly getting thrown into situations they cannot easily escape. Definitely also very glad you find the atmosphere to be unsettling enough for a horror game; I took some inspirations from the game "Purgatory" -- and although it's definitely nowhere near as horrifying as that game looks like it's horrific enough.
Thanks for your helpful feedbacks. I will keep these in mind for my future projects :3