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Also, could you explain what you mean by "deflation is mandatory now with how the game is played?" ^^;

I don't really understand how any of the changes to the gameplay would make being inflated significantly harder than previously?  Is it the new movement system/movesets (I made the inflation movesets have similar capabilities (lateral and vertical wall jumping especially) now, including spherical)?  Is it the way that money is made now?

(+1)

I was referring more to how being spherical prevents you from using most of your moveset and what counts as "tricks", keeping you from doing as well as you could during the rated trick sections.
Getting money and doing tricks during the other shapes seems fine, though.

Unrelated side note, suggestions:
1. A little glowing/dim OPEN sign for shops that are currently open/closed.
2. Some kind of change to how the text above the little trick block things appears; they're hard to read unless you get the camera really close.
3. Maybe a taunt/trick button that can be hit mid-trick to earn a little bonus points?

Thanks for getting back to me! ^^

That makes sense that the spherical feels that way at the moment, it is a lot harder to get the hang of, though it is possible to wall jump like normal if you charge the jump long enough and release close to a wall but not too close to the ground, which can get you a lot of speed that can earn you a massive number of points if done (though again it is a bit tricky to get the hang of).  I'll definitely need to add in more tutorials once things are more settled ^^;

1. I'll definitely be considering adding a more outward visual indicator of the state of the shops so you don't have to check (or some way to get the opening times otherwise)

2. I am going to be replacing the cubes with more unique custom models for each once I'm able to get the chance to make them ^^

3. I'm definitely considering adding a trick button like that, especially since it could be fun to see how she tries to do them when inflated in various ways xD