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(1 edit)

Hey KGG, the game has an interesting concepts however I felt that it lacked proper design. 

The concept of being a magnet and attracting enemy projectiles is great, and I feel like it has a lot of potential!

However some things that I think could be improved on:

  • Unclear what things hurt me
  • Enemies being able to attack outside the screen was a bit annoying as I had to go to the opposite side to make them come in.
  • Sound is a bit too sharp on the ears(thanks for including a sound option thought)
  • I wish projectiles lasted longer so I could stack more on my magnet(just a fun thought)
  • UI is quite messy and I didn't understand them


I would appreciate if you could also rip the hell out of my game as well!

(+1)

Hi! Thanks for your feedback! 

1. I did tried to telegraph most of the enemy attacks. Like the pickaxe changes it face when he is about to dash and during the dash he has a trail or the cannon walks a bit back and the hexagon projectile has a different color, but I do agree that its hard sometimes to see when there are some many enemies.

2. Yea thats due to their AI. I didnt had that much time to make them

3. Yea I completely agree that it sometimes could get a bit annoying

4. Yea during development the bullets lasted a lot longer, it was pretty fun but it was too overpowered as the player would be basically invincible

5. I thought that my UI this time was pretty decent, could you please specify which parts are messy?

Also im gonna make sure to check your game out too