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Magnetic Rumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #227 | 3.245 | 3.245 |
Innovation | #245 | 3.226 | 3.226 |
Game Design | #267 | 3.283 | 3.283 |
Fun | #297 | 3.151 | 3.151 |
Overall | #333 | 3.148 | 3.148 |
Graphics | #381 | 3.226 | 3.226 |
Theme | #553 | 2.755 | 2.755 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are a magnet and pull enemies towards you and there are also almost always enemies on screen, so you will never be alone
Did you write all the code and made all the assets from scratch?
yes, except for some sprites i used from previous projects, but most of them are made in this 1 week period
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Comments
it was pretty difficult to understand what to do, however once I did it was very fun. the game mechanics are good, and I loved the graphics and audio.
Nice game! Gives me CoolMath vibes and was an interesting blend of game mechanics. I loved the whole Magnet theme and thought it was super original!
Hello, good game, however I felt lost for much of the first wave. You should make a lesson. had no idea how to kill an adversary. You might also include a control statement stating that dashing harms opponents. Also, as an experiment, you may try making the W key always move in the direction you are looking. It might create an intriguing mechanic for curve dashes. Would you be ever so kind to play and rate my game? You dont have as its completly up to you :D
At first it was a little difficult for me to understand what I had to do. but after I understood, very fun and keeps you hooked. :) Good job!
I really enjoyed playing your game, it was nice and fun, perhaps what was missing is some sort of tutorial for movement, etc
Otherwise the music and especially the UI were really well made
Hi, solid game but: you should make some tutorial because I felt lost for the majority of first wave. Didn't know how to kill enemy. You could also add in controls text saying dashing hurts enemies. And loose suggestion: you could try and experiment with makieng W key always move in the direction where you are looking. It could make interesting curve dashes mechanic.
Nice game
I found it a nice game with nice audio or graphics. However, I would have likes a more descriptive description or a tutorial as I found it hard to understand the game (like how to get gems, what different enemies do and when they attack, etc).
Very neat concept, it did take me a minute to figure what was going on. had 0 enemy killed first try :(
Creative and different. I like the depth with the many upgrades.
Very cool hybrid action game.
Pros: very fun and interesting concept with substantial polish and really cool physics, nice art style, fun music.
Cons: the dash is hard to control at times and I often took damage from it, it's difficult to hit enemies that are very close to you, while it's technically on theme it doesn't really fit the theme from a creative angle when any game that has enemies or cooperative NPCs can technically fit it.
Overall a very fun, challenging, and creative experience.
very good game imo, i like idea of conneting tower defence with top down shooter. game was bit confusing at first, but after a while it got realy fun :)
Very interesting concept
Interesting, but very hard to play.
Very fun to play
Nice game! The concept of a magnet for this theme is really creative.
The only thing is that some enemies are different from each other and don't really fit together - like a white circle, and an actual drawing. :)
very cool art
Really nice game! i like the theme :)
Rlly like this game! It's fun and simple to play so you can jump in! Love what you have done with the theme too!
Interesting game.
I think there need to be in-game controls.
I found it really hard to understand what was going on at first.
I think as in other comments the enemies should be introduced in different batches so you understand each enemy and how to deal with them first before having a bunch of them spawn in at the first level
The game is nice. but it needs some work to make it feel more fun and less frustrating.
Good job though