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The art is very simplistic but also works extremely well, the game plays very well with smooth movement, intuitive mechanics, and well-designed puzzles, I found myself making the realization noises that all good puzzle designers want to hear ("ah it all makes sense now!"), I played through all the levels (of which there were plenty for the length of the jam), I feel the way you teach the player how to play through trying is quite smart, I was extremely confused on the first move on level 2 then realized I could swap places with enemy bacteria which was a good realization and worth telling me as early as you did, the difficulty curve between the levels was also pretty good, overall a solid experience, I will say the theming didn't seem to play a big role in the game's design and was more "We have enemies thus you aren't alone" which isn't really a bad thing I do believe you can be over-themed.

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