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Congrats on finishing your game! This is really nice :)

I loved the core design here - puzzle platformers are one of my favorites. And applying the theme with a little bit of twisted humor was a great take. Here's this heroic knight used to fighting on his own forced to have a partner - so he sacrifices him at any opportunity. Great character development tied to gameplay. 

Like any jam game, I think this game just really needed more testing and polish. Some of the timing based puzzles felt a little finnicky and/or overly punishing. In particular, guiding the squire through the spinning blades was a bit frustrating. I wonder if it would have been better to have an option to just take control of him instead? Character swapping style? Also, the final boss was a fun take on a boss battle, but it just took way too long. If there's no HP indicator or dedicated combat system, the only "good" numbers are 1 or 3. I couldn't tell if I was actually doing anything or progressing the fight. 

Overall, very well done. I enjoyed my time with your game. Keep making fun games!

Thanks a lot! I am very glad that You liked the game and the 'plot'.

I tried to make the game less punishing by adding frequent checkpoints, but I agree that the guiding could be easier. Although I preferred to keep the knight as the only player for simplicity.

The boss takes whole 12 hits to die, I guess I didn't want to make the fight short and I went too far on the HP. He starts attacking faster when he is on low HP and the hit sound gets higher pitched after every hit, but its probably too subtle to notice.

Thanks for the in-depth feedback, I really appreciate it!