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Nicely done!

The sketchy look and simple aesthetic works well for this macabre story and it's well executed. Bravo! 

Controls-wise, I'm longing for faster movement. After the first loop, I had a strong idea of what was coming, and walking all the way down the street back and forth takes far longer than it needs to. I played the Windows version, so I had no glitches, but the non-stop full-screen camera shake while walking down the street was enough to make me feel queasy. 

I'd suggest adding more variation to the prompts from the door to the basement. If it doesn't change the first time you re-check it, then there's not much incentive to re-check it every time for new descriptions.

Otherwise, a very solid entry! Good job!

Faster movement is a sentiment we agree with and will be tweaked for the post game jam update. Can undertand the camera shake is a bit intense. Dialogue variety is something we can consider.