your feedback means a lot to me because it reveals that you took the time to understand the game in its entirety and I thank you for that! indeed the walkie-talkie is "broken", very powerful. I made this choice to support the side "youre not alone", and because I was afraid that many people do not use it enough. but you're absolutely right and I completely agree with you, it's way too much. Thank you very much for your feedback <3
I've tried it again, trying to get the fewest days. The best I got was 9 days, which relied on using and cycling the cards as quickly as possible to get into fire, walk, run and charge. I didn't even use the other cards for their actual effects, but instead to get more of the desirable cards, or to end the day if I end up in a snake/bear location. When the day ends after an action, the snakes and bears do not attack (bug?).
In the end I had managed to avoid all attacks and barely get to the 50 miles.
Not sure how you want the game to feel, but if I wanted to balance it, I would do something like:
- Add a game mode that is much longer (e.g. 200 miles) as this decreases the validity of the rush strategy. The following changes would apply to that long game mode:
- Have the "fill water" and "punch rabbit" produce 3 dirty water or 3 raw meat.
- Change the radio such that it produces 2 clean water or 2 food.
- Add the radio options: 4 dirty water and the option: 4 raw meat. (This will increase the strength of the purify and cook cards and in turn increase the strength of the fire and camp cards.)
- Add another resource "wood" and have the camp and fireplace cost 1 wood, but also add an additional effect to camp and fireplace: Each increases the traveled miles by 50%. (So you walk/run twice as far when you start from a location that has fire and camp)
If you want to add more depth, maybe you could add events: A traveler with who you can trade food/water/wood.
Add more "crafting" that provides longterm bonuses. e.g. Building a spear costs 3 wood, but it gives you an advantage for the rest of the run (e.g. "punch" card becomes "spear thrust", which does twice the damage and costs only half the energy.)
Man. This comment is getting long, but the more I think about your game, the more ideas I get, as the core is so fantastic.
Do you mind, if I "get inspired" by your idea and create a clone?
once again thank you very much for your feedback.
I saw that you didn't publish for the brackeys game jam, so I'll give you the context: the game was made in 4 days to respect the deadlines.
we have very similar ideas for the evolution of this game! among other things, wood to feed the fire was planned, as well as a card for crafting tools/weapons. these are all things that I haven't had time to implement but whose cards are already drawn and that I want to add as soon as I can!
About creating a clone, you are free of course, even if I claim the original idea haha! I admit that it's a concept that seems deep enough to me to be carried until a release on Steam or phone for example, so I would like to keep the concept a little bit ^^' but I believe that this request is the best compliment ever haha!