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(+1)

I really loved the idea and the mechanics, really, really cool! Also, the intro is awesome, and the "it's twelve hours to the deadline" to the last mission added a nice touch (I'll pretend it was the last mission because I couldn't manage to finish it).

I liked the music throughout the game, but maybe the scare sound effects could be a bit more exaggerated, both from the objects and the people scared.

In the mission with the burglar I felt the ghosts' energy depleted way too fast, took quite a few recharges to manage it.

I never managed to possess some objects, like the radios, despite them having a highlight.

In the last mission, to make all the people in the house pass away, I couldn't possess the door at some point, it seemed like the clicks didn't register or maybe something was blocking it. 

Overall, an amazing game! Had a lot of fun!

Hey thank you so much for that comment, it really means a lot to us! <3

You are totally correct, the 4th level is indeed the last one ;)
It can be a bit tricky, maybe even frustrating, but nothing forces you to scare them at the same time, you can pretend two of them don't exist, and focus on one, and them move the second one, and then the last one.

Yeah the sound are a bit drowned, I agree. I made them when the music was not integrated yet and had no time to fix the volumes later on, but oh well ¯\_(ツ)_/¯

One mechanic that isn't actually explained is that if you keep a ghost inside an object, it slowly depletes its energy, so you can find yourself short on energy if you do this.

Did you play on Firefox? For some obscure and unknown reason, the hitboxes on the side of the screen are off to the side if you play on Firefox, couldn't figure out why :(

Thank you again for the lovely and detailed feedback! :)

Oh, yeah I use Firefox!