Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey Aurel, this worked like a charm! Now I'm able to fit the grid on a worldspace table :)

Glad to hear it was helpful and loooks intriguing. Could you be so kind and inform me when the game is released?

Hmm I can't quite say at the moment, it is a side project currently, just trying to get things together atm. But, I am glad to know you're intrigued!

One other thing I'm trying to accomplish is allowing the hex board to move it's position in worldspace, and having it respect that when using the HexConverter. Do you know if there is a simple way to allow this?
It seems to initialize the HexTiles to worldspace (0,0,0) as it stands