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Believe it or not I didn't even know the backrooms was actually a game until a day ago Lol. 

The pixelation is just a custom image effect shader on the Camera. For the pixelation I just multiplied the uvs of the render texture by X, round them to integers, then divide by X to get a pixel effect where X is how many pixels in the given dimension. For the noise I just had 5 noise textures I looped through assigning to the shader every couple of frames. The shader then just mixes everything together with different weights I can change via scripts to increase the intensity (hopefully that all makes sense). 

I could send you the code if you're interested, but it's not very readable Lol.

Sounds pretty complicated :)) Not sure if I follow all the way, thanks for the explanation tho <3 In any case, the effect works great! If I had t complain about one thing tho,  its that the shader makes the game very hard to play towards the end. Maybe this isn't the intended effect, but I got stuck in the maze of rooms for a good while, barely being able to discern what was on screen before I could find the ending