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(+1)

The core gameplay is fun, especially if one has lots of emails unforwarded it could get frantic quickly. More types of emails could be added, for example one that requires multiple people to work on it.

A quality-of-life feature that could be added is the employees' progress bar so you could prepare to forward an email to them in advance.

There is a minor bug where an email would be generated on top of an existing one, so when selecting it there is a chance that the other one is selected instead.

With some work on the graphics and audio, this could be a very decent game. Keep it up.

Thank you for the feedback.

I actually have thought about (and already implemented) e-mail types and worker qualifications so if you give a technical e-mail to the marketing department it will take longer to complete. For this playable demo I have given every worker the same qualifications (all e-mail types except spam).

The e-mail with multiple people is an interesting idea that I have put on my post-jam To-do list.

Post-jam I'll also probably introduce limited e-mail spawning space. This should solve e-mail spawning and simultaneously provide an incentive to get rid of spam mail.

The main system for the progress bar is also already kind of there, I simply have to learn how animations work in Unity and then I'll have to code that the progress bar fills according to the elapsed time.