A beautiful little game. I'll be the first to admit that the tone and setup wasn't really what I usually prefer, being more of a melancholy solo thing, but I still enjoyed it ok. Not my favorite, but I can definitely see people who enjoy this kind of tone loving this one.
The presentation was by far what stood out to me: there was a clear love and attention to it. The graphics and music matched very well, and even the title screen had care.
(Ignore this part if I'm wrong!) If the theme was figuring out and leaving a toxic relationship, it was a very sweet message. I would have preferred to have a lot more context and scenes with the sorcerer, rather than only the mc's musings when inspecting stuff. I believe part of my resistance to engage with poking around was that there were only so many contextually "distinct" objects, and most were generic skeletons or furniture/destruction with little visual appeal. For example, if more skeletons in the forest had had little touches like tools or clothes or attention-catching setups I would have been compelled to check them out. That's just my take, though.
The little reminder of what you got at the end was a cool touch for completionism! My resistance to check stuff after a while costed me dearly and I only left the place with two friends. It's okay, I'll find a bakery near a logging camp to settle down and find a new, better boyfriend XD
Overall this was a neat little thing to me, mostly because the tone is too melancholy to match my specific taste, but I encourage people who enjoy short melancholy stories to give it a try.