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Thank you for sharing. I will rethink my game design for this jam. For control options would you be more likely to use  keyboard/mouse or gamepad?

From researching we found that controllers are preferable due to easier time of holding it rather keyboard and a mouse and for easier time with stabilizing the tremors.

my experience is personal, obviously, and I'm not sure how my condition overlaps with other tremor conditions, but I find m+k easier generally with what I play. Recently I've been using layouts that focus on moving accuracy sensitive presses to the keyboard so the mouse can just be used to point. As an example, in the game war thunder, before i developed TD I had machine guns mapped to mouse 1 and cannons to a side button. Now, pressing that side button while also trying to hold the mouse steady is extremely difficult, so I moved the fire keys to a position close to where I rest my hand on the keyboard.

Is it only one arm that gives you issues?

I get various effects basically everywhere, but the biggest issue with M4/5, which I think would be similar with a gamepad is that the effort it takes to suppress the tremor feeds back and makes the tremor worse. I don't use my thumbs for game input much at all, now that I think about it.

M4/5 is the mouse im guessing?

oh, should have been more clear. I meant mouse buttons. 3 is middle click and 4 and 5 are the side buttons. M1/2/3 use a much different set of muscles than M4/5

interesting. So what would make it easier for you to play games on m&k?