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Hey Sergi, thanks for the feedback! By chance, did you play the windows version? In the webGL version, it shouldn't play the same lines over and over again (we uploaded the wrong build for windows); if it does, there might be a bug that we don't know about yet! Also, in what ways is the game lacking sound? Like is it lacking music or missing sound effects or something like this? Please let me know! 

(+1)

It wasn't over and over, but it said a lot the phrase "Cut cut cut cut, try again". And happened to say it 2 or 3 times consecutively at one of the last levels (died a lot there :P).

About the sound lacking, as I say in the comment, I don't know what else I would add, it just felt really "plane" for some reason. Background sound is already in it and fits ok. I think the boxes could use some sound on them (they don't sound I think), and also the portal sounds really low in my opinion. 

Hrmm interesting. The portal sound should be -10dB of the maximum system output so they are relatively loud and there are box sounds (when the box's rigidbody is above a certain relative velocity; the sound is 3D because it would be out of place as a 2D sound). I guess the footstep sounds could be more interesting. There aren't too many things visually in the game that could produce sound so unless I add in random sounds for things that aren't on screen, everything has a sound. I guess it could sound plain because there aren't a variety of visual sound sources so there aren't that many total sounds that could be played

. Again, thanks for the feedback!