Thanks so much for playing! XD we had to take out some tutorial elements at the last second so it might not be super clear what the rules are haha
JMCDmusic
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Hrmm interesting. The portal sound should be -10dB of the maximum system output so they are relatively loud and there are box sounds (when the box's rigidbody is above a certain relative velocity; the sound is 3D because it would be out of place as a 2D sound). I guess the footstep sounds could be more interesting. There aren't too many things visually in the game that could produce sound so unless I add in random sounds for things that aren't on screen, everything has a sound. I guess it could sound plain because there aren't a variety of visual sound sources so there aren't that many total sounds that could be played
. Again, thanks for the feedback!
Hey Sergi, thanks for the feedback! By chance, did you play the windows version? In the webGL version, it shouldn't play the same lines over and over again (we uploaded the wrong build for windows); if it does, there might be a bug that we don't know about yet! Also, in what ways is the game lacking sound? Like is it lacking music or missing sound effects or something like this? Please let me know!
My team is trying to submit our game to the jam but it appears that we can't. We can't tell if this is because we have already submitted it or if it is for some other reason. The only background info I can give is that when I go to select "Existing project", the game doesn't appear. It already has a public itch page. HALP pls.
the little AWS's everywhere had me cracking up. cool graphics and nice gameplay! I wished that the enemies were knocked back a little bit when you hit them so that you feel safe/strong attacking. I couldn't hear the music for some reason but I saw a music volume slider on the top right. Nice submission!
neato. I was very confused when I fell down a shaft and couldn't get out..... and then I read the instructions and learned about my favorite mechanic, the blast thing! I like the map generation a lot as well. Props to you for creating all of the assets in such a short window of time! The music doesn't loop (I got lonely/sad when it stopped) but this is a super easy fix. great job!
super creative take on the theme, hell yaaaaaaa. It took me a minute (or five) to figure out that I could dive and actually fight back but experimenting with movement and combat felt great. Some sort of tutorial or instruction might've helped; having all of the buttons (very creatively) listed was a great idea.
Very fun! I like the punny take on the theme; the controls felt really nice! I was a bit confused about when I died vs when I completed the level, some feedback like an explosion of particles or a death sound effect when you die or a victory sound effect when you complete the level might make this a bit clearer. Also sick boss fight!