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Hey, our games have a really similar looking character! In my headcannon both games are the same guy.

A lot of people have mentioned the difficulty, and it was challenging, but I actually think this game was fair if you use the features you have. I managed to get all eight on my third try. The danger indicator was awesome, and I noticed that even with a lot of the dead ends you could hide between beds where the lurker couldn’t get to you. I think another key is don’t use sprint unless you’re 100% sure you’re sprinting away from the lurker.

I like the artwork and the feel of the game in general. Four direction animated sprites aren’t easy to do in a game jam (I know from experience lol) so props on that. The environment art is just enough to add some character to the world. The UI in general is really clean, I like the in-world tutorial a lot. I wasn’t a huge fan of the shrinking sprint button, but it was an easy way to get your sprint bar across and it was an interesting decision, so points for creativity at the very least.

I will point out that some dead ends just had nowhere to hide, so you were kind of screwed if you got cornered there. I would recommend changing that. I would also change the character’s collider so that it’s just a square or circle around where his feet are, so that he can walk up against walls and around without having his head bump them (which doesn’t make a lot of sense). I would also change the physics material to one with 0 friction so that he doesn’t get stick on walls when he slides against them. Those two changes I think would make a HUGE difference.

Really solid game altogether, great job. My game is linked below if you want to check it out.