Hey !
I discovered your game a few months ago and it really sticked with me. Especially thanks to this minimalist approach.
I set myself the challenge of making a city builder into a 64x64 resolution for the LOWREZJAM.
Your game was a great source of inspiration. It allowed me to benchmark what works, what don't, and what's missing without having to prototype anything. Your visual style was also a big help, as I'm a real beginner in pixel art.
You'll see it's quite different in a lot of aspect, and I would love to know what you think of the game.
https://darenn.itch.io/lueur
I'm working on a complete version as we speak, so feedback is greatly appreciated.
Thanks again !
Hi Darenn!
I really liked what you did with the "source material"! Really liked the illumination mechanic, and the end game is a lot more fun, can be challenging in the first run. The 64px limitation makes everything looks crammed, but that honestly works well with the darkness of the world that you've built.
For starting pixel art I think that looks quite good! I would advice you to look over at lospec.com for palettes and tutorials (artists Pedro Medeiros and Slynyrd are my recomendations). Even a tiny change, like applying a custom palette will breath a lot of live into the game.
Looking forward to the final version!
Thanks !
I'm actually using a palette from lospec yes. I found out that saturated colors can be hard on the eyes so I choose the Waldgeist very desaturated and nostalgic color palette.
The UI elements do not use it to make them pop out though, and the light 2d modifies the colors so that might be why it looks messy.