Haha, didn't thought about the End, before your comment :D
Yeah, I've messed up with the sounds. The drones are intended to be so accurate. You can see amount of charges of every ability near with its icon in bottom left corner of the screen. Controls are a pain, I agree. I wanted to make movement more inertial to encourage players to keep their momentum (and to make a good use of abilities), but it feels not so good and seems to be too hard to control. Gonna experiment with it after the jam will end.
Fitting the theme is quite a loose. I wanted to add a "shadow player" which will show something like a hint, how to beat the level, or maybe will repeat the last player's try. However, I was out of time at that moment :(
Thank you for your feedback!