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(+1)

Well done on the pixel art! (sorta reminds me of the end dimension from minecraft lol) The movement felt pretty good too! Although, the grappling hook is a bit too slow and i wish you can see how much ammo you have on it. It's a bit hard to control too. Also, i found the enemy drones to be too accurate and hard to get past. The sound effects are significantly louder than the music, too, and i dont really see how this fits the theme. But you have a pretty good concept with really good potential, great job!

Haha, didn't thought about the End, before your comment :D

Yeah, I've messed up with the sounds. The drones are intended to be so accurate. You can see amount of charges of every ability near with its icon in bottom left corner of the screen. Controls are a pain, I agree. I wanted to make movement more inertial to encourage players to keep their momentum (and to make a good use of abilities), but it feels not so good and seems to be too hard to control. Gonna experiment with it after the jam will end.

Fitting the theme is quite a loose. I wanted to add a "shadow player" which will show something like a hint, how to beat the level, or maybe will repeat the last player's try. However, I was out of time at that moment :(

Thank you for your feedback!