Thank you for your suggestion on fixing the macros. I knew it could be an issue given security settings, but was hoping most people could try it.
Really appreciate the feedback. I agree the combat could have been quicker. My goal was to give the game time to "pause" and redraw the screen but depending on how quickly your computer processes the code, it might have taken longer than I was initially planning. (I was more concerned about showing the result of each hit and didn't want to have the player miss that.) As for the screen map, I was trying to see if there was a way to show edges of other tiles, but ran out of time before I could do a deep dive into that. Because of the way I am drawing the graphics, I am not sure it is possible to show half a tile. I debated about having the screen scroll as the player got within a couple cells of the edge (and had done that once in a testing project I did long ago), but decided to keep it simple with the map and expand the functionality of the game itself instead.
Thanks again for playing my game!