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(2 edits) (+1)

Ok game has little messy controls and i dont know why, but people just map their controls only on keyboards, witch makes game little messy.

Game is very buggy, i encountered things from fling enemy, to game breaking down after attacking. Game has beautiful animations, and ok music other than that audio sounds great. Game feels extremely punishing, when enemy hits you do not get little rest period and many times i run into enemy again and again losing like 3 lives in 0.5 seconds making me restart, but game doesn't have any checkpoints so i re spawn at tutorial.


Some mechanics also are punning - combat is useless with hiding

- double jump inst snappy making jumps pain

- hiding is good but enemy can still hit you even when you are hiding


Game looks like you spent like 5-6 days on visuals and then you relized crap i need to make game out of it and it was too late, to playtest, because you would find lots of these problems i just describe in like 10 minutes of the playtesting


Great graphic and audio and everything else is good but not good enough. 


Game Design: 2 

Fun: 4

Innovation: 3

Theme: 4

Graphic: 5

Audio: 4


You can check out my game if you want. :)

(+1)

Uh okey, first - thanx for playing and feedback. Second - we were working as much time as we can and every person in our team were make theirs part(music, art, coding) as good as they have time for it. There is pretty complicated mechanics and there was only week of time. And about resting time - that is good idea, I wasn't think about that yet:) We will continue working on game, bugs will be fixed, stuffs will be added and game will be not that hard to play.