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(2 edits) (+3)

This is a surprisingly well thought out game, with well-written dialogue that had me chuckling quite often while also making the characters feel alive, and an rpg battle system that doesn't feel like it's tacked on!

I really look forward to seeing the game in its finished state, since it feels unlike any other.


edit: Though my only complaint is how nearly every woman is sporting a D cup or bigger. I get that more people enjoy large+ breasts, but it'd be nice to see some more average or smaller sizes too.


edit2: The Umbral Labyrinth is bullshit. It's one thing if there's hidden traps, but a significant amount of them are just "hey, eat shit, we don't care what your stats are" and a static one that makes you lose 1 spirit with zero counterplay possible, needing to pass through it to progress. The fights with the bosses there expose the flaws of the combat system pretty heavily, with a hidden dice roll that modifies initiative each round, leading to my character that had a focus in technique (which is one of the bigger influences on initiative) going last half the time.

At this point, it feels like the game expects you to have a massive amount of health, what with it being nearly impossible to actually resist status effects (and hilariously, most bosses ignoring any immunities you get after they wear off/are cured). 

I really hope at the very least the traps for the dungeon get rebalanced, along with some of the battle mechanics getting reworked, since it's really unfun to have bosses just go "no." and ignore some of the biggest ones as the norm, rather than one or two that have it as part of their gimmick.

(1 edit) (+1)

Yeah, the traps are quite problematic and the map for the latter half of the maze is fairly hard to navigate through. (Recommend using items to somewhat deal with the arousals from the traps or to recover energy)
My advice for people reading this is to run around until the hellhounds are rather close behind (about 1-2 tiles) so they constantly stay behind you. (items are accessible all time during the maze so you can make use of calming potions/soothing potions/energy potions you may have stacked previously)

(+1)

If you really are hard locked you can use the console to set your stats high enough to brute force it, though it does take some of the fun out of it.

Personally I like the labyrinth, it's challenging and that same stat-ignoring nature made my level 400 character actually risk losing.  I've tried it at other levels, and from what I've seen a mono magic or hybrid magic/strength build can get through it at about lvl 70-75 on hardmode with the proper perks and gear.  The main thing is memorizing where the traps are, which is a holdover from really old school dungeon crawlers.

Alternatively max reflex/escape perks and just run from every encounter.  It doesn't matter how hard they scale if you can just zip away on turn 1.