The Dialogue Sprites are nice. But they don't match the overworld Sprites at all. Neither in terms of look nor of quality. Characters turned to face me after I finished listening in on their Conversation. They should either turn directly and talk to me, or not turn at all and just talk to each other.
Why do half of your NPCs have green or blue beards?
Your environment Assets are nice, but the trailer like things that offer a bit of a view on their Side don't fit in with the rest perspective wise. Your trash on the floor also seems too randomly place. it should gather more in corners and stuff where the wind and the movement of the People blows/pushes it into.
Found the second Stone Statue, which I'm assumming is a placeholder for Storyevents, tried to talk to it, got
############################################################################################
ERROR in
action number 1
of Step Event0
for object oPlayer:
Push :: Execution Error - Variable Index [0] out of range [0] - -1.text(100044,0)
at gml_Script_scrCreateDiagBox
############################################################################################
gml_Script_scrCreateDiagBox (line -1)
gml_Object_oPlayer_Step_0
Some of your Buildings clip outside of the Playable/Visible Area, and into the black. Looks odd.
Your map isn't fitting. It loops in on itself opening new Pathways to different locations if you backtrack. Is this intentional, just a placeholder because you haven't made enough maps yet, or a bug? Because it feels like it shouldn't be that way.
Couldn't continue past the second Stone Statue with the Error mentioned above, so couldn't try out combat or anything really.
Sorry.