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(+1)

Thanks for giving it a whirl. If I am allowed to explain myself:

  • Characters spin around, because turning towards the player properly is not implemented yet, so they just default to turning down.
  • Weird beard colors happen because Random NPCs are made up from a dozen randomized sprites. Each of them getting randomized colors. I haven't set apart the random colors for the hairs yet.
  • Things like the Trailer is when I was trying something new with the perspective. I know they don't mesh together, but I've put both in the demo so people can tell me which they liked better. Trash is also a bit randomized. I'll take your advice in their placing.
  • The Looping Map should be a feature, unless it is bugging out. Essentially as you move between two bigger parts of the city, you go through a randomized alley. These alleys will have different random events in them. It also signifies you spending time to get from place A to B over a larger distance. If you turn back you should end up back where you've started, as a way of changing your mind.
  • Sorry about that one guy. He is just a "sorry no content here yet" message. I've changed the way dialogues are built last month, and forgot to update him.

The real characters that have things to say are wearing blue, and look all the same as placeholders at the moment. Would love if you gave it a second look, but I understand if that's all the time you can spare.

Of course you are.

The problem with the looping map is, that it didn't seem to place me where I was before, hence the backtracking to get to a different Area.

I'll give it another go later, trying to talk to all the blue Guys then, I just kind of assumed they were generic NPCs like the Rest seemed to be.