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Crosshair as mouse cursor feels weird in the Menu.

Removing a Trait from the Body Mods doesn't remove it actually, also doesn't give me Points back. And I cant back out of the Selection menu. Effects also clip out of the Window on the right.

Why is menu on Enter? Is that common? I'd expect it to be on Escape, Tab, I, B, C, P, S, and so on, depending on what Sub menu I want.

None of the Points and Traits I spent made it into the actual Game, neither did appearance or Name, seems its just a placeholder menu for now.

Also ingame and character creation have different Stats, like Perception vs. Wisdom, which is also spelled wrong.

Stat changes don't show what they affect immediately, and to exit the menu you have to press Enter, which you can't do since it also increments the Stat you're last on. So you have to click out of it to deselect it to be able to close the menu

Mouse cursor on the Map indicates Mouse menu, but thats not an option apparently.

Random character view also made me appear as the random character Texture, not as a random character.

being able to roll on space but not jump is dumb. Let me Jump, even if its not used for anything.

Your camera rotation on RMB Bugs out if you're viewing straight from above. It doesn't know where to put itself next. Also its by default Inverted, which is really odd.

Playing the Keyboard is Fun.

After trying to get the Camera back to normal it rolled itself, so I guess I'm now playing Sideways.

Attacking seems to occur faster then the actual animation, but with a wrong 'model' for the Player, a sideways camera, and the fact that right clicking attacks heavy and tries to rotate the camera at the same Time, I'm really having a hard Time to tell.

No Idea how much health the Enemies have, or if its even possible to defeat them yet.

Battlescreen is also not blocked in, so I can just walk out of it. I can also walk through the Trashpiles

The Idea is still nice tho, makes good use of the AI Assets. If you fix those systems up properly, and add some Partymembers later on, since I'm assuming from the Combat system this orients more into a action JRPG thing, it could be a fun and unique Game.

(+1)

Thank you, nice big list of bugs.  I knew about most of these, just haven't had a chance to fix them. 

Is jumping really that important?  I thought people liked rolling these days.

The enemies aren't beatable in this version, I probably should have said that somewhere.  Whoops. 

It is designed for you to have party members later / gui designed and programmed with that in mind. 

I've not been working on the game that long, most of these bugs should be fixed in time for the next demo day. 

Jumping is uterly unimportant if you're looking at it Gameplay wise. To me personally it just feels cheap and lazy if you just roll on Space instead of doing a Jump. Like the Dev scraped all Verticality just to save the Time of making a tiny Jumping animation. I usually only see this in Console Games or cheap Asian MMOs. Again, its nothing important Gameplaywise or anything, I just really really hate it personally if a first or 3rd person Computer Game doesn't allow Jumping on Space. Its so simple and easy to do, and adds so much.

Its fine if you're on a far away topdown perspective or something, but as soon as you're proper FPS/3rd Person, I personally expect jumping or be majorly dissappointed. 

Sorry.