I'm coming from a System overloaded Game, so seeing those Simple controls on your Page really made me happy. Crouch countering thrust sounds odd, you can thrust downwards. the Rest makes Sense. This is just based on your Gamepage tho, and doesn't really have anything to do with the Game right now, just needed to vent a bit. Sorry.
Resolution opening at the right would make Sense if the main menu was at the left. As it is right now, its a bit confusing. But seeing how extra simple it all is, I'm just guessing its placeholder.
The ingame Graphic is really nice. I like the pixelation on the I'm assuming 3D Models. Either its that, or its 3D Models you've sprite-ified. If its 3D Models, did you just render at low resolution without AA and dithered Shadows? Or is there something else going on?
The Combat starts extra hard. It would be nice if you could get a handful of simple enemies, or slow attacks to get used to which button does what.
Maybe start the visual feedback on what kind of attack it is sooner? So I have more Time to react?
A lot of the Atttacks also seem to start very similarly. This doesn't make it any easier.
It also doesn't help, that if you dodge just a bit too early, the Enemy just happily changes its attack mid-attack animation, and goes into one you have the wrong dodge for. so if she pokes you, and you duck, sometimes she just happly stops poking and immediately executes a grab, even tho the animation isn't finished.
In the End the best strategy turned out to be just to spam attacks and hope to get her staggered often enough to win. Final try took 2 minutes of pure mashing.
The combat can be really Fun if it stays a Prince of Persia 1 like one on one duel thing, but please make it easier. Give it slower more predictable and clear attacks, bigger dodge windows and so on. At least in the beginning/with the first enemies, until you've really gotten used to the Controls.
Theres nothing there besides the Combat, so I won't talk about anything else.
Nice and fluid animations tho. I like the drawing/stowing at the beginning and end of Combat.