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Thank you for playing, and taking your time to comment.

I can see what you mean by choice paralysis. Giving players 80 seals to choose from at the start of the game might be very overwhelming, and I am not sure if improving ui would fix that.

Based on other feedback I got, the whole bottom bar in the hub needs to be re-worked. I am not sure about making the Dungeon button bigger, but I hope it is going to stand out more when I decrease number of options of what players can do with just one click. I ideally in future those location buttons would be icons, and not text, so maybe then I could make it bigger, or different colour.

The Seals mechanic is going to be tied to side objectives in future, where different objectives will require to beat dungeons with specific seals, so I hope it's going to work well when I get it done. I plan for side objectives to reward the player with skill points which will be used for more meta character progression you are more familiar with.

As for a loading indicator, I got a small text about the dungeon being generated in bottom right corner. Maybe it is not enough, but I also put template information, and some tooltip on that screen to pass time.

>Also I noticed that if you're close enough to the ceiling you can jump and see the whole level.

I thought I fixed that for the most part. was it any jump, or a crouch jump? power jump? specific ceiling, or just one place?

You mentioned you played until day 5. I am curious if you managed to beat any of those days, and if you were able to get enough gold to unlock anything.

Thanks again for playing and taking your time to leave the comment.

Yeah I beat all the days collected around 30 coins, didn't really throw crates at them, I unlocked Dance and Bunny girl outfit but I don't think they're used yet anywhere, maybe in the later days? I also tried some abilities, the mirror room x-ray and coin collection but couldn't find how to use them, the passive abilities compass worked fine though. You're right there is an indicator bottom right that shows it's loading, I missed it cause I was looking in the middle where the start button appears since for days 1-3 it was instantaneous.

For the ceiling it was a room with a wall that you need to jump on a mushroom to go above, I could see the level both when I hit the ceiling from the mushroom boost and when I stood on the wall and jumped, this was right before a mirror room if it helps.

>Yeah I beat all the days collected around 30 coins

That's impressive, because I see most people struggling with completing main objectives, and collecting gold. I am proud.

>I also tried some abilities, the mirror room x-ray and coin collection but couldn't find how to use them

holding RMB with cursor over seals shows explanations for them.

for x-ray abilities you gotta hold X key and look around, but using them costs Gold, so they are better for larger dungeon templates after week 2.

Dance makes some guest placeholders move, but you also need to have at least Tier 2 unlocked in Fun/Lust Tower. Bunny Girl outfit has no use in the game in current build, sorry.


>For the ceiling it was a room with a wall that you need to jump on a mushroom to go above, I could see the level both when I hit the ceiling from the mushroom boost and when I stood on the wall and jumped, this was right before a mirror room if it helps.

I believe it's "Room_1x1I" (room names appear in right top corner of pause screen), but I am not able to clip the camera through the ceiling

https://files.catbox.moe/0bjxi9.webm

I hope it's not something that just happens on windows.

Thank you for your help