The Controls on your Page seem straight forward. Nothing weird or fancy going on just for the sake of being special. Nice.
Options and Credit don't work. Not testing multiplayer, since I have no Friends. Not testing Map Editor either, since I'm assuming its not the focus of the Game.
Was expecting it to start in Fullscreen. I'm assuming its starting in Windowed right now for testing purposes etc., This looks and feels like it should be a Fullscreen Game.
Nice Music in the Main Menu. No Keyboard controls for the Map selection, but theres a giantt amount of them. Maybe too many? Do you need that many maps, especially with a Map editor, or should you rather focus on other Aspects of the Game first?
I'm not a fan of huge maps, so I went with arhangelsk ablast franz josef land 17-1 #2. The second map with that Name, since apparently your Maps are named the same but have slightly different coordinates or something? Why not give them fancy flavorful names?
Player default color is Red and Enemy default Color Green? Silly Dev, its Blue for the Player, and Red for the Enemy. And your Color selection isn't ordered it seems.
There seems to be only 1 Faction yet, but an extensive TechTree, even tho the Display of it is really unpolished. Just a bunch of Pictores of Tansk and such.
Scrolling works through the Escape menu or if the Mouse is out of the WIndow. Also makes it really hard to select the scrollbar on the right of the Unit buil dthing. Which just seems to display all units greyed out if I don't have any money. Which I didn't have because I started with 1000 Supply and apparently getting new one is quite slow. So I had to wait a while to build the Vehicle Depot.
But thats okay, because your AI does nothing. build a Light transport thinking it would be a new supply truck. Foolish Idea. But why isn't the first build option in the main building a supply truck?
Movement seems wonky sometimes, I thin kI saw the enemy supply track driving sideways while I was scrolling past, but when I went back it already had delivered its cargo. Otherwise movement/Pathfinding seems slow, causing units to sometimes stop on tiles for a short Time.
Why does my Jeep have to rotate in Place? Its not a Tank, and even Tanks can curve normally aswell.
Hemitt is marked as a repair vehicle, when its a supply truck. Had me confused. But good to know I can actually build new ones. Don't see what the Point in more supply depots is tho, I can just send them all to the same one, and the next one is very far away.
Avoidance for movement seems fine, unless they change pathing in between, like a supplytruck swapping from loading to delivering. Then they bump into each other and stop working. Meaning if you don't pay attention to your supply line all the Time, they just clump up and stand around, giving you no more ressources. Building should really play a small animation or something, or at least have the Unit drive out of the Depot and not appear in front of it.
Wanted to build 2 more Hemitts, accidentally ran out of Money and build a Stryker instead. Why are combat vehicles cheaper then supply trucks?
No Gatherpoints for Buildings?
I can exit the Driver out of the Vehicle? Thats amazing, really nice detail. Infantry has the same Tank turning tho, not amazing. And smoke for the Vehicles comes out of their Center not the back?
I don't know enough about Tanks, but I'm pretty sure the Abrahams needs more then 1 Crewmember, so why can I only exit the driver? Does it not come equipped with a gunner etc. when I build it? Do I have to build those seperately?
I deliberately chose the smallest Map I could find in Terms of Landsize, and it still was massive and took forever to get across. Are you planning for giant battles? Then why have such a low income and high cost for everything? Your textures and models seem way to detailed for the distance of scrolling. Unless you prefer scrolling really far in and loosing all tactical view while Playing. This obviously affects performance. If you order a unit to drive somewhere, it needs to stop for a second and recalculate its path. This should either be instantly, or masked by it starting to move in a linear path immediately while recalculating, since you can assume it to be mostly correct. This causes units to stop moving alltogether if you keep clicking for minor changes in the pathing. Makes microing impossible.
Terrain textures don't blend into each other very well.
Seems to me this is enginedevved, thanks to the folder layout. Is this correct? Nice if it is.
Controls in general are fine and seem to be working, but the sidebar can be confusing at times, it should just automatically select units if on a transporting option, buildings if on a builder and so on, and not have the option for the Rest.
Overall, nice strategy Game, but needs some work in the performance and smoothness of pretty much everything, instead of adding more and more Maps. Also personally I would prefer smaller maps. Around half to maybe a quarter of the landmass size of the small Island map I played on for a 2 Person map.