It has a rather silent music it seems. but the Title music is comfy to listen to. The Grass is really heavy and thick. It looks odd when viewed up close and from the Top like in the Title, and the Trnasition between Grass and Pathways just feels wrong. It shouldn't be as aprubt everywhere. Even in a medieval fantasy village I'd expect grass near the Edges of it to be more cut or trampled down then this lush growth. From the Title, the City looks empty. Theres no Life in it. Sometimes it fades to close to the camera between the different LODs and Shadowmasks, causing visible Seems. Theres also clearly visible seams on the buildings roofs when theres more rounded Corners, but thats probably not gvisible from ingame as much, since you're not in that fly above Camera. The Grass works a lot better when in the Shadow, it seems to dissappear more into the Ground texture then.
Main menu on the Right definetly is a placeholder and needs work. As do the other sub menues.
The Options menu has too much space on the right, does it really need to be fullscreen with so little and small information right? In the Gameplay section, I'm expecting the highlighted button to be the selected one, not the de-highlighted one. Probably because its only 2 selection, so I see it as a toggle. It works better on the Settings tab itself, since I have multiple selections, and only see the one pressed button.
Apply Settings window is even more of a Placeholder then the Rest.
Your default Refresh is set at 59? Not 60? Interesting, but ok.
If I hover over a selection, change it and don't move the Mousecurser, I just get 3 highlighted buttons, since the highlight from hovering overwrites anything underneath. so it looks like I have nothing selected and accidentally broke it.
Its the same for the Other menues, until I come to the Keybindings. Thats a lot of options, which is understandable, and I like that its grouped, but the small text with the wide Window seems like a real waste of Space. Why not 2 Columns? Expand and retractable categories? That kind of Stuff.
Binding Mouse input is a seperate sub menu requiring yet another click? Thats odd.
I don't know why Pirate is a Language selection, guess I'm playing on Pirate. Changes yes to aye etc. nice, I'm assuming its a test for localization. It does change Full/Light/Left/Right etc. on the UI Settings to codelines tho, which exceed the maximum button width., this might be in other places aswell.
For now I start with all settings on maximum, will lower when appropriate, so you can get a better feel for performance. Hopefully.
The textbox clicking sound is jarring.
I got the feeling this is a fantasy farming game, about some old adventurer retiring. (Also influenced by scanning through the itch page) So I was hoping for character customization, but the Intro with a fixed character+name, aswell as every other NPC being of the opposite Gender makes me assume there will be no such thing, and I'm forced to play as Adam.
Why are some NPCs colored during the Intro, but the Rest is Sepiad?
Music after the Intro is nice. I'm assuming the Rest of the music is aswell, and not comment on every Track.
I like the small flowery HUD on the top right, its comfy. Fits with the top left one, but that needs a bit of work on the Bars I think, they look too artificial.
The bottom hotbar is small and simple. Could stand being a little bigger. Also why do I just start with a ton of Tools and Seeds in my Hotbar? I'm assuming this is because theres no proper introduction and stuff yet.
Character turns in place when moving the Camera, but without any Animation. And slower then the camera, its a bit weird. Artstyle of the Character also clashes a bit with the Room decor. And it seems a lot of Stuff is just using Tileable textures and Trimsheets, which looks weird and unfitting on the Writers desk, or the Shelfs. Room also looks really empty and overly big. Same as with the City from the Title screen.
The Room is probably realistically small, but that lends itself badly to the camera so far back, causing it to easily bend heavily over the Player when being moved slightly up. Or when jumping, which clips through the Top floor.
Its a very aprupt transition between the Animation states, and walking looks too slow for the animation.
I can't interact with any chest or the small stone in the shelf, or the doors. Unless i'm using the wrong keys, but I'm mashing my keyboard. So I'm assuming its not possible to interact with the Environment.
The Clinics Roofspace looks horrid. The Shelf clips into the Wall, and the Texture doesn't align on the Floor. The Ceiling is the same as the Floortexture, instead of beams supporting the actual roof, its just a flat giant piece of Wood.
The Room layout and decoration feels a bit arbitrary. Like you know they're too big and empty, but you didn't want to make more Doodads, so you just put shelfs everywhere.
The Clinic has 8-5 Floors, depending if you count the bottom Eating Area and the Tower. With 30 Seats in the bottom and a giant Clinic, with the other buildings looking just as big, I'm assuming you're planning for s giant Amount of NPCs in the End? Like 100-200?
Nice Water, with parts of the Tower being underwater, I guess to allow walking out of it again.
Apart from some animation clipping, and not stopping when stopping to swim the swimming feels better then the Walking. But if you 'delphin hop' out of it during swimming, you make a giant leap with the swimming animation in Air. Looks really odd.
The Underwater Tower Lounge removes the Water outside, so it looks like the Channel is Empty. Then again, it is. Just like the Rest of the Town, everything just feels so incredibly big and empty.
Accidentally walked into the Library. I'm just exploring the Town at this Point. Seems to me the majority of the current NPCs are just hanging out in htere. Doing Nothing. Understandable, since there are no Books to read.
The Quest interface is weird. They already tell you wahts on the right of it, and its just the delivery window, not the actual what quest do you have Window.
It also has these super Simulator like Taste curves to match at the bottom, which turn me away from the Comfy feeling. Why not have just a textdisplay of Savory: None, little, normal, a lot, or something, instead of a weird curve, which displays what kind of savoryness they want most. Opening it also doesn't stop Time, so the NPC just casually walks away while I'm talking to them.
4 Floors in the Library. Giant and Empty.
But a really nice landing animation when falling from high up. No Falldamage tho, or at least not when jumping 4 Stories down.
Why is Mint green? I think I get the Joke, but is she supposed to be some Orc or something? Or just a green anime Girl?
The Lighthouse should tower over the other Buildings, so it can be clearly seen from all necessary directions by approaching Ships in bad Weather. Its just as Tall as they are. Most of my desire to explore is gone at this Point, since everything is just so giant and Empty.
I did however try to reach the small Islands and got blocked by a Work in Progress Wall. Thats super Fair and understandable.
With me being right in the middle of the Grass and everything on max, I'm getting smooth 45FPS. I think I recall you were worried about performance, but I'm not noticing any problems on my Part.
The Field of Clovers is just a Circle of the same density, without any variation in Foliage? I'm no expert, but I'm pretty sure it doesn't grow that Way.
Theres no music outside of Town, but I decided to try some Scything while I'm there. Its Fun. Its a bit janky, since you can kind of Scythe without it fully drawn sometimes, and you can Scythe while running like a maniac, but its really fun to just mow down the Grass. Theres nothing but the Grass tho, which is again, big and empty.
If the Green bar in the HUD is the Stamina, whats the orange one underneath?
Then I get to do it again, but this Time for the Tutorial, which I finally followed, and which limits me to a tiny Area in the Town. No Fun. Let me Scythe my Grass where I want. If you want to teach me Tiling crop tiles, have an empty Area for that in Town. Let me help out some granny in her garden or something, instead of a small tutorial tip in the Corner. Also why am I building my Farm in a shadowy corner somewhere in the Town behind a giant building? I want to build a cozy one outside.
Couldn't click my mouse after a while, but thats probably on me, too much tabbing out to write this.
Gives me an excuse to try out the save/load stuff. Seems to work fine, nice. It does however, remove all my Seeds except 1 Turnip and 1 Carrot, so I can't finish the Tutorial. Luckily I seem to have found a bunch more while randomly scything. Your Hotbar is odd. I can't swap with Mousewheel, and I don't have 1-0 displayed, so I have to count which button to press. Also if I use the 5th Tool, I open some kind of I'm assuming building menu, which I can't close by switching tools, since I can't switch tools. So I have to use escape for that. Feels unpolished.
I don't have to refill the Watering can? Thats half the Fun. And why is everything about that gridlocking me? Why can't I just aim in the general direction of the Plant and just let my Watering Can loose?
The Instagrowth I got for the Tutorial Speedup wasn't enough to actually fully grow the Carrots. But they looked fully grown, so I cut them down with the Scythe as instructed per Tutorial and received nothing. But wasted my Instagrowth, so I guess I'll wait until they grow naturally. Or maybe I find the Shop mentioned in the giant and empty City.
Also the Tutorial mentions Turnips everywhere, but I only planted Carrots and Onions. May this be a mistake making the completion actually impossible? Luckily I can skip Tutorial Steps. So I'm searching for a Shop now.
The City is a labyrinth of giant empty weirdly interconnected Rooms. Found myself in the Toiled after some while, while looking for the Shop. Theres nothing in there, some empty rooms and holes which I'm assuming are ment to be for a bath which is missing? I can't walk the Stairs up there, they're too steep apparently, so I had to jump.
Found Bianca, could walk straight through her.
Why does the background fade to black when Interacting with the Smithy? Made a few Nails by accident, hopefully its not hurting me in the Tutorial later on.
Finally found Catarina. Her House is the first that actually looks properly filled out. Still empty, since theres no small Doodads, empty shelfs and all that, but at least no giant open Spaces. A nice comfy little Room ontop of a Storage space. I'd live there. Her Hitbox is at the bottom of the Bed tho, not at her model.
Have to wait until Catarinas Shop opens. The Lamps on the Wall seem weirdly evenly placed. Everything seems weirdly evenly and ordered placed. Not a single chair thats slightly shifted to the Side or something, no Imperfections.
Followed my Trail to my Bed, which lead me through a few buildings and a Restaurant? I understand that theres no need for a direct route between a clinic bed of a random Person and Catarinas Shop, but that seems really weirdly, leading me through Buildings and all that. Who built this City and why that way?
Catarina still asleep at 8.15. Lazy. Wakes up at 9, walks to work in her Pyjamas without any toilet break or anything, then just transforms into her black Dress. MIght've been the same as during the Night and I just misinterpreted it. I was tapped out during it. Sorry if thats the Case.
Text is small everywhere, but then giant in the Trading window? Giving me an enormous extra List to scroll down through? And pris per KG for everything? I'm buying Planks and Elixirs by the KG not by the number? Whats with the Pentagram Coins?
Bought 200 Potatoes for 77ct, with ~4€ per KG, thats some really cheap Potatoes. I'm assuming you're talking about grams when talking about Units, but then do I buy Wooden planks by the Gram? and does Catarina just sell everything?
90g of Sage Leave on 200g of Potatoes and 250g of Beef? Thats a weird Recipe. Why do I have to buy Clean Water? Is the drinking water from the Tabs not clean enough for cooking? And why is there no search bar in a Shop this giant. I'd prefer to browse through the Shelfs normally, but obviously those are empty and just decorations.
Time to sprint through the Canals, the Womans Bath, the Tower and a Restaurant to get to a random Kitchen.
The Recipe book keeps the extra info open too long, causing it to overlap with others when sliding along a handful of them quickly.
Cooked for 2 Hours or so, made 36 Levels in Soup? At least I have 1.1kg of Super easy Soup now tho.
Not going to look through the entire Town to meet all the 16 Citizens, if they all just have a single Line, could be anywhere in the City designed for hundreds of People and feeling more like a labyrinthian Fort then a City, but luckily I canw skip it.
Didn't know I had a Scythe special, neat. But why is it forcing me into the corner of the City for my Land Plot for the Tutorial? Can I not build elsewhere?