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(+1)

Theres a cute Boy there after all, so not all NPCs are Female.

I just can't do it if I have no Energy. I don't pass out or anything, I just become unable to swing my Scythe.

Slept for 3 Days to refill my Energy. Didn't know swinging a Scythe for a bit and buying some Groceries causes a 3Day exhaustion.

Interesting that the Grid snaps only if I'm close enough to the Plant Area, but allows another grid if I'm far enough away. Thats nice. Also nice that I see the other gridlines around while I'm building. Helps aligning with Terrain features a bit Easier.

T doesn't open Piece selection in building, but makes me look straight down. Accidentally found First Person view, will be playing with that, to avoid the wonky Camera. Can't place Wooden walls on top of each other, they keep snapping to grid pieces further back, so I'm assuming I have to sleep in a kind of Pen instead of a House. Found out I need to use - and + instead of mousewheel or aiming, which is super wonky and unsatisfying. Especially, since + isn't recognized as such on my Keyboard thanks to a different Layout I'm assuming, so I have to use Numpad. But both options would require me to get my Hands way off the normal Place for movement etc.

With the +/- selection, T for new Pieces not working, and the extra Gridlines and snappoints cluttering the Screen once you're on your own Height, it quickly becomes a chore building anything. The piece selection also wasn't as clear, so I used some wrong pieces, had some walls facing the wrong way and so on. Ultimately gave up on it, and just spammed the Tutorial required pieces somewhere to get throuhg it.

Hunted for some grams of Beef. I didn't know you hunt for Beef, I thought Venison or something. I also didn't know you encounter wild amounts of grams of Beef, I thought a full Animal or nothing. Time to sleep another 3 Days because I accidentally gathered the wrong thing at the Cart.  Got lost in the City, as always. And not in a good Way.

Apparently when the Tutorial says Gathering, they mean Foraging. This Time tried to hunt for some chickeneggs, but couldn't because the 2 Hours of Foraging took all the Energy for the next 3 Days. 

And why do I have to Hunt and Gather on a Cart? Why can't I walk into the Forest and shoot my Arrows into nothingness because I suck at aiming? I'm just going to assume its just not in yet and the Cart is a placeholder. I hope.

Hunting for some Cow Ribs, got lost in the City trying to find the Kitchen again. Thought nobody was watering all the random Crop plots, but the Foxgirl is actually doing it. Doesn't seem to help tho, maybe just too little? Still a nice detail. One of the few.

Hunger seems to do nothing by the Way, I cooked the soup weeks ago and haven't eaten it yet. Also didn't spoil.

Didn't have anything but a ton of Blueberries, so I guess I'll be making a Blueberry beef Stirfry. I'm assuming it tastes terrible, so I'm not going to eat it. But I have a lot of Beta and Omega Nutrients and 74 Flavor, so thats nice I guess? But seriously, It just doesn't work well together I think. The cute and comfy farming Game, and then the heavy simulator Displays? Just a 'Well done, you made a tasty and nutritious Blueberry Beef Stir-Fry' Or ' Good Job you made an eadible and non nutritious slightly burned Bleberry Beef Stir-Fry' would work better then a bunch of Numbers and graphs.

At least I got a 47/100 which apparently is not bad.  And I can name the recipe for Future use, which is really really nice again. Are there two Developers Implementing seperate Ideas in your Game? Because it sure feels like one is trying to make a comfy little farming Sim, and the other is trying to go all out on the detailed simulation experience.

You have a big screen but a small Inventory, so by default I immediately have to Scroll through. Luckily I can resize it, which feels very clunky to do, but works. 

Having to gain exactly 8 Traits in the Tutorial seems super time consuming and unneeded. But it made me check through the Trait screen for the Plants. As above, its way too Simulation heavy for my Tastes.

Theres nothing to do except wait and hope for better Seeds over Time, so I'll be sleeping a lot.

The shields in front of the Shops could be nice to find your way through the Town, if the Shops weren't right at the channel, hidden by basically everything and always out of view.

Catarina opens at 9 or 8, so naturally decides to walk around her own Shop for a while at 7, then take another hour to sleep a bit before opening. Must've had a bad Night. Also sleeps in Day clothes after all, and on top of the Blanket, where she slides up to from the floor of the Bed. With a very static and seemingly reinforced Dress. That also makes it incredibly easy to view under it, basically making it difficult to avoid it. Does Catarina have no decency? But neither do I, I guess, since I'm creepily stalking her ride besides her Bed until she decides to open Shop. She didn't stand up at Friday 9 tho, so I'm assuming its her Day of, or maybe she just didn't feel like it? Or does sleeping mess with the NPCs sleeping schedules? Slept until sometime in the afternoon, just to get the Shop to open and spent the last money on instagrowth. I don't want to wait for my Plants to grwo in hopes of getting 8 Traits instantly. The growth Times are fine if theres something to do in between. But theres not. Hunting takes a few seconds at best, and then its of to 3 Days of sleep to recover. The NPCs have all just the same Line to say, Quests are basically impossible to complete, as I'm still in the Tutorial, my Hut is terribly and building is unfun, so theres no Point in expanding it.

Instagrowth didn'T help, I got 400g of Tunips, but no new Seeds, so I guess that was wasted money, and I should just cut grass until I randomly drop a 8 Trait seed? I thought the Tutorial talked about selectively planting seeds to get better crops and such.

Skipped it, can't plant the created seed, since I don't have one, and can't buy an Elixir, since I don't have the money, so skipped that lesson aswell.

Apparently, those where the last 2 Tutorial lessons, and now I'm left standing next to a crappy pile of wood with a tiny Crop of Tunips I don't want, and the Option to talk to NPCs in a giant and empty town, which just have a single line to say. I could cook something, that was fun, despite the overloaded UI, but I don't have any real ingredients or incentive to do so. I don't want to cook for those boring NPCs, and I apparently don't need Food myself.

Decided to spent 2 Hours to hunt 300g of Pork Tallow, then got bored. Checked out the Character Screen, I got a massive amount of Skills, Apparently theres a seperate Skill for every premade Recipe, like Porridge, Tea, Chocolae, Chili, Cowder, Seared Food and so on, but no Skill for my newly created Blueberry Beef Stir-Fry. So it seems arbitrarily detailed.  Also doesn't tell me what the SKills actually do, just that I have 28 Frying skill.  Guess I'll eat precisely 1937g of my StirFry, which despite me allowing to name it, is just being reffered to as Fried. Since those seem to have different nutritional values based on how well its cooked, what ingredients etc, I'm assuming they don't stack and Inventory becomes clustered full of slightly different variations of everything immediatly. And there don't seem to be chests or anything and just an endless Inventory, so management becomes impossible.

At least I can't eat when I'm full, that works.  But what kind of a Superhuman am I, that I need to eat 3KG of Stirfry and Soup, then sleep for 3Days, after being out gathering berries for 2 hours. 

Ate 10g of wild eggs and 600g of Citrus I found in my Inventory hoping to die from something, but couldn't. So I'll just quit here.

Sorry for the terribly long and unformated Comment.

(+1)

I didn't expect someone to care enough to make such a big post, lets get into it!

-We wanted to make the grass become smaller as it switches from grass terrain to non-grassy terrain, but we haven't figured out a way to do it yet. The current terrain system has no way to know in which direction the grass height variance should happen.

-We will have time to rework UI after the NPC update, but some small changes like a new hover state for pressed (toggled) buttons is something we can do soon, added to the TODO list.

-Pirate language was a test yes, we forgot to remove it.

-Character customization is planned, but very low priority.

-Colored NPCs during the cutscene are the ones speaking.

-Most of the textures being used in buildings are placeholders, building parts have custom hand drawn textures and are what we plan to do for the whole town later, but retexturing the town will take weeks, so its low priority.

-Clunky indoors camera is a known issue, we need time to develop a system to hide the top floors of buildings you are inside, so you can have a top view indoors without problems.

-Chests are not interactable yet, you have infinite inventory space for now.

-we are limiting the amount of furniture in the town for now until we can figure out how to reduce their load on the game, we are using occlusion and LOD models, but looks like it is not enough.

-We have plans for at least 40 NPCs, but we want to add more and more if possible, also many rooms in the clinic will be alchemical laboratories, not living space.

-Getting the swimming animation right has been a pain in the ass, we decided to put it lower in the priority list.

-Library will eventually have actually copywright-free books to be read, but again, this is low priority.

-Quest system is a placeholder that will completely redone during the NPC AI update next year.

-Mint is a Dryad

-I am glad your PC could handle the graphics, we ae currently developing in potato laptops, so we can't handle our own max settings, also high graphical requirements become a barrier to entry for many players.

-The Green bar is the stamina, the one below is satiation (hunger)

-We choose that little patch of land for the farm because it is very close to the starting room, and also close to everything else inside the town, You don't atually need to make your farm there, its just recommended (skip the first tutorial step and make the farm anywhere else, the tutorial won't check for the location)

-We seem to have a weird bug where the mouse clicks or enter/space inputs get captured by some phantom UI elements, we can't figure out how to reproduce or debug this cursed thing.

-The missing seeds thing is very worrysome, you said it happened after a save/load? never seen this bug before.

-The building menu blocking switching out to other tools is an option in the settings menu, you probably pressed it and forgot it.

-The watering can right now need to lock into the tiles or it the system can't find them, we could try making it with actual collision, but will probably take a while...

-The instagrowth was supposed to be using on turnips, you start with 8 stacks of turnip seeds, looks like you lost your stacks during the save/load glitch from before.

-NPCs have no collision right now

-The fade to black on some interactables is because there is a timeskip when using them

-"Who built this City and why that way?" Mages, because they could

-The shop window is a giant placeholder, will be redone in the NPC AI update, we have something like Rimworld's trade screen in mind.

-Everything is sold in grams right now, and yes Catarina sells every item, but her shop is more expensive than the others.

-You get a huge exp boost the first time you make any recipe, and any time you get a better score than you last on that recipe.

-The amount of stamina you regain depends on how much you ate and your nutritional intake, if the satiation bar is empty you will only regain a tiny amount.

-The hunting/gathering is a placeholder until we can implement actual hunting and foraging

-Food is not spoiling yet because we haven't added refrigerators, same with temperature is disabled until greenhouses and seasons are added.

-Hunger is the reason you take 3 days to recover stamina, eat the soup dude.

-The skill for your Blueberry Beef Stir-Fry is whatever recipe you used to make it, probably "Fried [food]", just like Super Easy Soup is "Soup"

-The hunger bar is supposed to be 3 days worth of food, since a human usually goes 3 days without food before actually starving, you are supposed to eat 1kg a day.

Thanks for the feedback, we have a hard time getting playtesters since no friends and no one else in family knows what a fucking video game is.

(+1)

Looks like a few Systems weren't clear then, that I used wrong, like the Hunger/Stamina. But on that Note, isn't 1kg to eat per Day enormous? I'm sure if you work out properly due to farming, hunting etc, you eat a lot more, and Adam seems like a big guy, so theres a giant difference in needed intake between us two probably, but 1KG? 

Either way, I'll give this a go again in a few DDs, there should be some nice updates then hopefully. Good Luck on making your Game.