fun stuff, but i had a hard time understanding how the mouse and UI for it worked/what it represented.
Thanks! That seems to be a common problem. I tried to communicate the bare minimum the player needs, but I see that I need to tell a little bit more.
If you dont want to redesign the UI, you could probably solve it by having a simple explanation in the beginning.
That's what I mean. I need to improve on how things are explained to the player.