Nice concept. It's like power wash simulator, but darker.
Viewing post in Moldy Apartment jam comments
Thanks for the comment. If you don't mind: what makes you feel like it's a bit dark?
I had some other day life game mechanics ideas to mix with that could reinforce a feeling of "sadness" depending on the angle you view them, which is sort of what I was going for, but I didn't have the time to think better and implement.
They are very similar conceptually, make dirty stuff clean. But where simulator has a cheery and cartoonish tone, there's something more human about mold. Mold, especially in an apartment, is something people really battle with and fear. There's a constant need to keep vigilant lest you be consumed by death and decay.