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I guess, ironically enough, was too busy trying to figure out how the cauldron worked before time ran out for my eyes to drift to the bottom of the screen. I did play it again after I knew there were text instructions below the cauldron and that's how I got to level three.

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I agree, that level 1 is too fast. This is something that should be balanced. That’s an effect of the 3 hours, sorry for that :/

I could only implement one increasing curve applied to all levels, i had no time to put a special timing on the first one – it was such a close call to get it finished in three hours - there are even typos i could not fix in time, and the water-animation of the cauldrons stay on screen as zombie-animations if you replay after solving the game successfully… there are some glitches - it’s all about time.

I am very thankful for your feedback - this is the kind of information each of us devs needs to improve.

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You're welcome. The fact you created such a good looking and mostly functioning game in 3 hours is impressive. My game had plenty of errors too and the only way I was able to submit a "completed" game on time was to skip over part of the middle -- the part that actually would have had user input -- so I could finish the ending.