I agree, that level 1 is too fast. This is something that should be balanced. That’s an effect of the 3 hours, sorry for that :/
I could only implement one increasing curve applied to all levels, i had no time to put a special timing on the first one – it was such a close call to get it finished in three hours - there are even typos i could not fix in time, and the water-animation of the cauldrons stay on screen as zombie-animations if you replay after solving the game successfully… there are some glitches - it’s all about time.
I am very thankful for your feedback - this is the kind of information each of us devs needs to improve.