No, F4 does not fix it. It just fullscreens the window but doesn't change the resolution of the actual game graphics. Here: a screenshot of what I'm talking about and as a point of comparison, a screenshot of the same size of Mira Co. Rescue. Not only are things super tiny, but there's so much screen space not being used! You could easily space out the portraits a bit more to give them more breathing room
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I really appreciate your vision here and what you've got planned sounds exciting, I love stacking status effects to compound upon someone's helplessness. But do the graphics need to be so small? The enemy sprites are miniscule and the character portraits are crowded together so tightly they only use about 10% of the screen's real estate! It makes it really hard to appreciate the visuals
Very very nice game! the style is very charming.
But just like everyone else holy hell the escape mechanics are so bad right now. You lose progress way too quickly! Mashing out of binds is pretty much impossible ESPECIALLY with how slowly your stamina replenishes, and it feels like escaping from getting captured takes TAS-level perfect inputs to make any amount of progress! The escape system needs a serious rework. I can understand the appeal of wanting to watch a cute girl struggle but having to watch the button prompts like a hawk to make sure I don't lose any progress means I am NOT looking at the cute girl struggling! This is in SERIOUS need of a fix.
For something you're just kind of doing for fun, this is incredibly well structured! I love the way the statuses work and the lack of traditional "game overs" leading to an experience that makes getting the lewd stuff to happen not feel punishing at all. I also have to give props to your art, I love your style! I really hope you keep at this and add more content in the future 💜
This is a very charming little game! How much is there to explore (hazards, hypnotic suggestions, etc.)?
And as a bug report: using the "quit to desktop" option closes the window but doesn't actually stop the game running! The background clock ticking can still be heard and has to be closed through task manager
Really enjoyed this! Some things of note:
First and foremost, clicking on "audio" in the options menu crashes.
I like Conney's new moves, especially the aerial attack. It feels real nice to get that extra height and bounce off things. Her ground attack has a few things I'd like to see changed: either change struggling and the attack to be a different key or change Conney's attack when she's standing still. Accidentally mashing one too many times when trying to escape and somersaulting off a platform is very likely to happen. I also noticed that after the attack finishes Conney loses all her momentum and stands still for a few frames. I'd recommend removing those ending frames so that using the attack while moving flows smoothly. All in all, another great demo that I'm super excited to see where it goes!